mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-26 18:44:33 +00:00
45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
#pragma once
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#include "Library/Event/IUseEventFlowData.h"
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#include "Library/HostIO/HioNode.h"
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namespace al {
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class EventFlowChart;
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class EventFlowDataHolder;
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class EventFlowMovement;
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class EventFlowNode;
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class EventFlowScareCtrlBase;
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class HitSensor;
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class LiveActor;
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class EventFlowExecutor : public HioNode, public IUseEventFlowData {
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public:
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EventFlowExecutor();
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void init(LiveActor*, EventFlowChart*, EventFlowDataHolder*);
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void initMovement(EventFlowMovement*);
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void initScareCtrl(EventFlowScareCtrlBase*);
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void initAfterPlacement();
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void start(const char*);
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void execute();
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void attackSensor(HitSensor* self, HitSensor* other);
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void stopMovement();
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void restartMovement();
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bool isExistEntry(const char*) const;
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bool isWaitAtPointMovement() const;
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EventFlowDataHolder* getEventFlowDataHolder() const override;
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LiveActor* getActor() const { return mActor; }
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private:
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LiveActor* mActor;
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EventFlowChart* mEventFlowChart;
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const char* mName;
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EventFlowDataHolder* mEventFlowDataHolder;
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EventFlowNode* mEventFlowNode;
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EventFlowMovement* mEventFlowMovement;
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void* _38;
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EventFlowScareCtrlBase* mEventFlowScareCtrlBase;
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};
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} // namespace al
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