OdysseyDecomp/lib/al/Library/Draw/GraphicsQualityController.h

27 lines
594 B
C++

#pragma once
#include "Library/Nerve/NerveExecutor.h"
namespace al {
class GraphicsQualityInfo;
class GraphicsQualityController : public NerveExecutor {
public:
// missing
GraphicsQualityInfo* getGraphicsQualityInfo() const { return mGraphicsQualityInfo; }
bool isChangedGraphicsQualityMode() const { return mIsChangedGraphicsQualityMode; }
private:
void* _10[1];
GraphicsQualityInfo* mGraphicsQualityInfo;
void* _20[17];
bool mIsChangedGraphicsQualityMode;
void* _b0[11];
};
static_assert(sizeof(GraphicsQualityController) == 0x108);
} // namespace al