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https://github.com/MonsterDruide1/OdysseyDecomp
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27 lines
594 B
C++
27 lines
594 B
C++
#pragma once
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#include "Library/Nerve/NerveExecutor.h"
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namespace al {
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class GraphicsQualityInfo;
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class GraphicsQualityController : public NerveExecutor {
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public:
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// missing
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GraphicsQualityInfo* getGraphicsQualityInfo() const { return mGraphicsQualityInfo; }
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bool isChangedGraphicsQualityMode() const { return mIsChangedGraphicsQualityMode; }
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private:
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void* _10[1];
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GraphicsQualityInfo* mGraphicsQualityInfo;
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void* _20[17];
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bool mIsChangedGraphicsQualityMode;
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void* _b0[11];
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};
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static_assert(sizeof(GraphicsQualityController) == 0x108);
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} // namespace al
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