mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-26 10:34:30 +00:00
203 lines
7.1 KiB
C++
203 lines
7.1 KiB
C++
#pragma once
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#include <math/seadVector.h>
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namespace sead {
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class ControllerBase;
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}
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namespace al {
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class IUseCamera;
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bool isPadTypeJoySingle(s32 port = -1);
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bool isPadTrigger(s32 port, s32 button);
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bool isPadTriggerA(s32 port = -1);
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bool isPadTriggerB(s32 port = -1);
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bool isPadTriggerX(s32 port = -1);
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bool isPadTriggerY(s32 port = -1);
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bool isPadTriggerZL(s32 port = -1);
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bool isPadTriggerZR(s32 port = -1);
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bool isPadTriggerL(s32 port = -1);
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bool isPadTriggerR(s32 port = -1);
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bool isPadTrigger1(s32 port = -1);
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bool isPadTrigger2(s32 port = -1);
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bool isPadTriggerUp(s32 port = -1);
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bool isPadTriggerDown(s32 port = -1);
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bool isPadTriggerLeft(s32 port = -1);
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bool isPadTriggerRight(s32 port = -1);
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bool isPadTriggerLeftUp(s32 port = -1);
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bool isPadTriggerLeftDown(s32 port = -1);
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bool isPadTriggerRightUp(s32 port = -1);
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bool isPadTriggerRightDown(s32 port = -1);
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bool isPadTriggerHome(s32 port = -1);
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bool isPadTriggerStart(s32 port = -1);
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bool isPadTriggerSelect(s32 port = -1);
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bool isPadTriggerPlus(s32 port = -1);
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bool isPadTriggerMinus(s32 port = -1);
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bool isPadTriggerTouch();
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bool isPadTriggerUpLeftStick(s32 port = -1);
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bool isPadTriggerDownLeftStick(s32 port = -1);
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bool isPadTriggerLeftLeftStick(s32 port = -1);
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bool isPadTriggerRightLeftStick(s32 port = -1);
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bool isPadTriggerUpRightStick(s32 port = -1);
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bool isPadTriggerDownRightStick(s32 port = -1);
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bool isPadTriggerLeftRightStick(s32 port = -1);
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bool isPadTriggerRightRightStick(s32 port = -1);
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bool isPadTriggerAnyABXY(s32 port = -1);
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bool isPadTriggerAny(s32 port = -1);
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bool isPadTriggerLeftStick(s32 port = -1);
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bool isPadTriggerRightStick(s32 port = -1);
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bool isPadTriggerPressLeftStick(s32 port = -1);
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bool isPadTriggerPressRightStick(s32 port = -1);
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bool isPadTriggerUiCursorUp(s32 port = -1); // TODO implement below
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bool isPadTriggerUiCursorDown(s32 port = -1);
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bool isPadTriggerUiCursorLeft(s32 port = -1);
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bool isPadTriggerUiCursorRight(s32 port = -1);
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bool isPadRepeatA(s32 port = -1);
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bool isPadRepeatB(s32 port = -1);
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bool isPadRepeatX(s32 port = -1);
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bool isPadRepeatY(s32 port = -1);
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bool isPadRepeatZL(s32 port = -1);
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bool isPadRepeatZR(s32 port = -1);
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bool isPadRepeatL(s32 port = -1);
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bool isPadRepeatR(s32 port = -1);
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bool isPadRepeat1(s32 port = -1);
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bool isPadRepeat2(s32 port = -1);
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bool isPadRepeatUp(s32 port = -1);
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bool isPadRepeatDown(s32 port = -1);
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bool isPadRepeatLeft(s32 port = -1);
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bool isPadRepeatRight(s32 port = -1);
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bool isPadRepeatHome(s32 port = -1);
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bool isPadRepeatStart(s32 port = -1);
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bool isPadRepeatSelect(s32 port = -1);
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bool isPadRepeatPlus(s32 port = -1);
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bool isPadRepeatMinus(s32 port = -1);
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bool isPadRepeatTouch();
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bool isPadRepeatUpLeftStick(s32 port = -1);
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bool isPadRepeatDownLeftStick(s32 port = -1);
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bool isPadRepeatLeftLeftStick(s32 port = -1);
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bool isPadRepeatRightLeftStick(s32 port = -1);
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bool isPadRepeatUpRightStick(s32 port = -1);
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bool isPadRepeatDownRightStick(s32 port = -1);
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bool isPadRepeatLeftRightStick(s32 port = -1);
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bool isPadRepeatRightRightStick(s32 port = -1);
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bool isPadRepeatUiCursorUp(s32 port = -1); // TODO implement below
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bool isPadRepeatUiCursorDown(s32 port = -1);
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bool isPadRepeatUiCursorLeft(s32 port = -1);
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bool isPadRepeatUiCursorRight(s32 port = -1);
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bool isPadHoldPressLeftStick(s32 port = -1);
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bool isPadHoldPressRightStick(s32 port = -1);
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bool isPadHold(s32 port, s32 button);
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bool isPadHoldA(s32 port = -1);
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bool isPadHoldB(s32 port = -1);
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bool isPadHoldX(s32 port = -1);
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bool isPadHoldY(s32 port = -1);
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bool isPadHoldZL(s32 port = -1);
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bool isPadHoldZR(s32 port = -1);
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bool isPadHoldL(s32 port = -1);
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bool isPadHoldR(s32 port = -1);
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bool isPadHold1(s32 port = -1);
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bool isPadHold2(s32 port = -1);
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bool isPadHoldUp(s32 port = -1);
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bool isPadHoldDown(s32 port = -1);
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bool isPadHoldLeft(s32 port = -1);
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bool isPadHoldRight(s32 port = -1);
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bool isPadHoldLeftUp(s32 port = -1);
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bool isPadHoldLeftDown(s32 port = -1);
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bool isPadHoldRightUp(s32 port = -1);
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bool isPadHoldRightDown(s32 port = -1);
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bool isPadHoldHome(s32 port = -1);
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bool isPadHoldStart(s32 port = -1);
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bool isPadHoldSelect(s32 port = -1);
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bool isPadHoldPlus(s32 port = -1);
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bool isPadHoldMinus(s32 port = -1);
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bool isPadHoldAny(s32 port = -1);
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bool isPadHoldAnyWithoutStick(s32 port = -1);
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bool isPadHoldTouch();
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bool isPadHoldUpLeftStick(s32 port = -1);
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bool isPadHoldDownLeftStick(s32 port = -1);
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bool isPadHoldLeftLeftStick(s32 port = -1);
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bool isPadHoldRightLeftStick(s32 port = -1);
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bool isPadHoldUpRightStick(s32 port = -1);
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bool isPadHoldDownRightStick(s32 port = -1);
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bool isPadHoldLeftRightStick(s32 port = -1);
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bool isPadHoldRightRightStick(s32 port = -1);
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bool isPadHoldLeftStick(s32 port = -1);
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bool isPadHoldRightStick(s32 port = -1);
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bool isPadHoldUiCursorUp(s32 port = -1);
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bool isPadHoldUiCursorDown(s32 port = -1);
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bool isPadHoldUiCursorLeft(s32 port = -1);
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bool isPadHoldUiCursorRight(s32 port = -1);
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bool isPadRelease(s32 port, s32 button);
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bool isPadReleaseA(s32 port = -1);
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bool isPadReleaseB(s32 port = -1);
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bool isPadReleaseX(s32 port = -1);
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bool isPadReleaseY(s32 port = -1);
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bool isPadReleaseZL(s32 port = -1);
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bool isPadReleaseZR(s32 port = -1);
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bool isPadReleaseL(s32 port = -1);
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bool isPadReleaseR(s32 port = -1);
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bool isPadRelease1(s32 port = -1);
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bool isPadRelease2(s32 port = -1);
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bool isPadReleaseUp(s32 port = -1);
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bool isPadReleaseDown(s32 port = -1);
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bool isPadReleaseLeft(s32 port = -1);
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bool isPadReleaseRight(s32 port = -1);
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bool isPadReleaseHome(s32 port = -1);
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bool isPadReleaseStart(s32 port = -1);
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bool isPadReleaseSelect(s32 port = -1);
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bool isPadReleasePlus(s32 port = -1);
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bool isPadReleaseMinus(s32 port = -1);
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bool isPadReleaseTouch();
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bool isPadReleaseUpLeftStick(s32 port = -1);
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bool isPadReleaseDownLeftStick(s32 port = -1);
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bool isPadReleaseLeftLeftStick(s32 port = -1);
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bool isPadReleaseRightLeftStick(s32 port = -1);
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bool isPadReleaseUpRightStick(s32 port = -1);
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bool isPadReleaseDownRightStick(s32 port = -1);
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bool isPadReleaseLeftRightStick(s32 port = -1);
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bool isPadReleaseRightRightStick(s32 port = -1);
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bool isPadReleaseUiCursorUp(s32 port = -1); // TODO implement below
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bool isPadReleaseUiCursorDown(s32 port = -1);
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bool isPadReleaseUiCursorLeft(s32 port = -1);
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bool isPadReleaseUiCursorRight(s32 port = -1);
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bool isEitherPadHoldA();
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bool isEitherPadHoldB();
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const sead::Vector2f& getLeftStick(s32 port = -1);
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const sead::Vector2f& getRightStick(s32 port = -1);
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void getPadCrossDir(sead::Vector2f* dir, s32 port);
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void getPadCrossDirSideways(sead::Vector2f* dir, s32 port);
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void calcTouchScreenPos(sead::Vector2f* pos);
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void calcTouchLayoutPos(sead::Vector2f* pos);
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bool isTouchPosInRect(const sead::Vector2f& rect_pos, const sead::Vector2f& size);
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bool isTouchPosInCircle(const sead::Vector2f& center, f32 radius);
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bool isTouchPosInCircleByWorldPos(const sead::Vector3f&, const IUseCamera*, f32, f32);
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bool isPadTouchRect(f32 left, f32 top, f32 width, f32 height);
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// TODO: rename parameters
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void setPadRepeat(s32 a1, s32 a2, s32 a3, s32 port);
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s32 getPlayerControllerPort(s32 playerNo);
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s32 getTouchPanelPort();
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s32 getMainControllerPort();
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s32 getMainJoyPadDoublePort();
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s32 getMainJoyPadSingleRightPort();
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s32 getMainJoyPadSingleLeftPort();
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s32 getJoyPadSingleRightPort();
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s32 getJoyPadSingleLeftPort();
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s32 getJoyPadDoublePort();
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bool isSameNpadId(u32, s32); // TODO implement
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} // namespace al
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