mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-26 18:44:33 +00:00
37 lines
914 B
C++
37 lines
914 B
C++
#pragma once
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#include <container/seadBuffer.h>
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#include <prim/seadSafeString.h>
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namespace al {
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class AudioSystem;
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class GamePadSystem {
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public:
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GamePadSystem();
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void changeSinglePlayMode();
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void changeMultiPlayMode(s32 minControllers, s32 maxControllers);
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bool isDisconnectPlayable();
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void update();
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void setDisconnectFrame(s32 frame);
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void setInvalidateDisconnectFrame(s32 frame);
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void setPadName(u8, const sead::WSafeString&);
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sead::WSafeString getPadName(u8);
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s32 getPadPlayStyle(u8); // unknown return type
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private:
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bool isDisconnectPlayableImpl();
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s32 mMinControllerCount;
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s32 mMaxControllerCount;
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s32 mDisconnectTimer;
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s32 mDisconnectFrame;
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s32 mInvalidateDisconnectFrame;
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sead::Buffer<sead::WFixedSafeString<256>> mControllerNames;
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AudioSystem* mAudioSystem;
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};
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static_assert(sizeof(GamePadSystem) == 0x30);
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} // namespace al
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