mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-27 11:04:16 +00:00
35 lines
841 B
C++
35 lines
841 B
C++
#pragma once
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#include <gfx/seadCamera.h>
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namespace al {
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class ByamlIter;
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class CameraPoser;
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class CameraParamMoveLimit {
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public:
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static CameraParamMoveLimit* create(const CameraPoser* poser);
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CameraParamMoveLimit();
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void load(const ByamlIter& iter);
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void apply(sead::LookAtCamera* camera) const;
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private:
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sead::Vector3f mPlus = {100000.0f, 100000.0f, 100000.0f};
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sead::Vector3f mMinus = {-100000.0f, -100000.0f, -100000.0f};
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bool mHasPlusX = false;
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bool mHasMinusX = false;
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bool mHasPlusY = false;
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bool mHasMinusY = false;
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bool mHasPlusZ = false;
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bool mHasMinusZ = false;
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sead::Matrix34f mViewMtx = sead::Matrix34f::ident;
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sead::Matrix34f mInvViewMtx = sead::Matrix34f::ident;
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f32 mRotYDegree = 0;
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};
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static_assert(sizeof(CameraParamMoveLimit) == 0x84);
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} // namespace al
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