mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-27 19:14:06 +00:00
54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
#include "Library/Camera/ActorCameraTarget.h"
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#include "Library/LiveActor/ActorAreaFunction.h"
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#include "Library/LiveActor/ActorCollisionFunction.h"
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#include "Library/LiveActor/ActorFlagFunction.h"
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#include "Library/LiveActor/ActorMovementFunction.h"
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#include "Library/LiveActor/ActorPoseUtil.h"
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#include "Library/LiveActor/LiveActor.h"
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namespace al {
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ActorCameraTarget::ActorCameraTarget(const LiveActor* actor, f32 yOffset,
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const sead::Vector3f* localOffset)
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: mActor(actor), mLocalOffset(localOffset), mYOffset(yOffset) {}
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const char* ActorCameraTarget::getTargetName() const {
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return mActor->getName();
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}
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void ActorCameraTarget::calcTrans(sead::Vector3f* trans) const {
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calcTransLocalOffset(trans, mActor, mLocalOffset ? *mLocalOffset : sead::Vector3f::zero);
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trans->y += mYOffset;
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}
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void ActorCameraTarget::calcSide(sead::Vector3f* side) const {
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calcSideDir(side, mActor);
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}
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void ActorCameraTarget::calcUp(sead::Vector3f* up) const {
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calcUpDir(up, mActor);
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}
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void ActorCameraTarget::calcFront(sead::Vector3f* front) const {
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calcFrontDir(front, mActor);
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}
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void ActorCameraTarget::calcGravity(sead::Vector3f* gravity) const {
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gravity->set(getGravity(mActor));
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}
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void ActorCameraTarget::calcVelocity(sead::Vector3f* velocity) const {
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velocity->set(getVelocity(mActor));
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}
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bool ActorCameraTarget::isCollideGround() const {
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return isExistActorCollider(mActor) && !isNoCollide(mActor) && isOnGround(mActor, 0);
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}
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bool ActorCameraTarget::isInWater() const {
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return isInWaterArea(mActor);
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}
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} // namespace al
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