OdysseyDecomp/lib/al/Library/Camera/ActorCameraTarget.cpp
2025-02-24 13:40:05 +01:00

54 lines
1.6 KiB
C++

#include "Library/Camera/ActorCameraTarget.h"
#include "Library/LiveActor/ActorAreaFunction.h"
#include "Library/LiveActor/ActorCollisionFunction.h"
#include "Library/LiveActor/ActorFlagFunction.h"
#include "Library/LiveActor/ActorMovementFunction.h"
#include "Library/LiveActor/ActorPoseUtil.h"
#include "Library/LiveActor/LiveActor.h"
namespace al {
ActorCameraTarget::ActorCameraTarget(const LiveActor* actor, f32 yOffset,
const sead::Vector3f* localOffset)
: mActor(actor), mLocalOffset(localOffset), mYOffset(yOffset) {}
const char* ActorCameraTarget::getTargetName() const {
return mActor->getName();
}
void ActorCameraTarget::calcTrans(sead::Vector3f* trans) const {
calcTransLocalOffset(trans, mActor, mLocalOffset ? *mLocalOffset : sead::Vector3f::zero);
trans->y += mYOffset;
}
void ActorCameraTarget::calcSide(sead::Vector3f* side) const {
calcSideDir(side, mActor);
}
void ActorCameraTarget::calcUp(sead::Vector3f* up) const {
calcUpDir(up, mActor);
}
void ActorCameraTarget::calcFront(sead::Vector3f* front) const {
calcFrontDir(front, mActor);
}
void ActorCameraTarget::calcGravity(sead::Vector3f* gravity) const {
gravity->set(getGravity(mActor));
}
void ActorCameraTarget::calcVelocity(sead::Vector3f* velocity) const {
velocity->set(getVelocity(mActor));
}
bool ActorCameraTarget::isCollideGround() const {
return isExistActorCollider(mActor) && !isNoCollide(mActor) && isOnGround(mActor, 0);
}
bool ActorCameraTarget::isInWater() const {
return isInWaterArea(mActor);
}
} // namespace al