OdysseyDecomp/lib/al/Library/Audio/System/SimpleAudioUser.h

24 lines
528 B
C++

#pragma once
#include <basis/seadTypes.h>
#include "Library/Audio/IUseAudioKeeper.h"
namespace al {
class AudioDirector;
class LayoutInitInfo;
struct ActorInitInfo;
class SimpleAudioUser : public IUseAudioKeeper {
public:
SimpleAudioUser(const char* name, AudioDirector* director);
SimpleAudioUser(const char* name, const ActorInitInfo& info);
SimpleAudioUser(const char* name, const LayoutInitInfo& info);
AudioKeeper* getAudioKeeper() const override;
private:
u8 padding[0x10];
};
} // namespace al