OdysseyDecomp/lib/al/Project/LiveActor/ActorExecuteFunction.h
2025-04-20 21:27:01 +02:00

19 lines
658 B
C++

#pragma once
namespace al {
class LiveActorKit;
void executeUpdate(LiveActorKit*, const char*);
void executeUpdateTable(LiveActorKit*, const char*);
void executeUpdateList(LiveActorKit*, const char*, const char*);
void executeDraw(const LiveActorKit*, const char*);
void executeDrawList(const LiveActorKit*, const char*, const char*);
bool isActiveDraw(const LiveActorKit*, const char*);
void executeUpdateDrawBuffer(const LiveActorKit*);
void waitUpdateDrawBuffer(const LiveActorKit*);
void executeUpdateCalcView(const LiveActorKit*);
void waitUpdateCalcView(const LiveActorKit*);
void incrementDrawBufferCounter(const LiveActorKit*);
} // namespace al