OdysseyDecomp/lib/al/Project/Anim/AnimPlayerSimple.h
2024-06-13 21:10:45 +02:00

44 lines
925 B
C++

#pragma once
#include <basis/seadTypes.h>
#include "Project/Anim/AnimPlayerBase.h"
namespace al {
struct AnimPlayerInitInfo;
struct AnimResInfo;
class AnimPlayerSimple : public AnimPlayerBase {
public:
AnimPlayerSimple();
virtual void init(const AnimPlayerInitInfo*) = 0;
virtual void setAnimToModel(const AnimResInfo*) = 0;
virtual void applyTo();
bool calcNeedUpdateAnimNext() override;
void startAnim(const char*);
void update();
void clearAnim();
const char* getPlayingAnimName();
f32 getAnimFrame();
f32 getAnimFrameMax();
f32 getAnimFrameMax(const char*);
f32 getAnimFrameRate();
void setAnimFrame(f32);
void setAnimFrameMax(const char*);
void setAnimFrameRate(f32);
bool isAnimExist(const char*);
bool isAnimEnd();
bool isAnimOneTime();
bool isAnimOneTime(const char*);
bool isAnimPlaying();
private:
};
} // namespace al