mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-05-06 07:24:34 +00:00
36 lines
892 B
C++
36 lines
892 B
C++
#pragma once
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#include <math/seadVector.h>
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namespace al {
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class LiveActor;
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class ParameterObj;
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class ScreenPointTarget {
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public:
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ScreenPointTarget(LiveActor*, const char*, f32, const sead::Vector3f*, const char*,
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const sead::Vector3f&);
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void setFollowMtxPtrByJointName(const LiveActor*);
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const char* getJointName() const;
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void update();
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void validate();
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void invalidate();
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void validateBySystem();
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void invalidateBySystem();
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f32 getTargetRadius() const;
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const char* getTargetName() const;
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void setTargetName(const char*);
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void setTargetRadius(f32);
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void setTargetFollowPosOffset(const sead::Vector3f&);
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void setJointName(const char*);
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ParameterObj* getParameterObj() const { return mParameterObj; }
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private:
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void* filler;
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ParameterObj* mParameterObj;
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char filler2[0x60];
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};
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} // namespace al
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