OdysseyDecomp/lib/al/Library/Screen/ScreenPointTarget.h

36 lines
892 B
C++

#pragma once
#include <math/seadVector.h>
namespace al {
class LiveActor;
class ParameterObj;
class ScreenPointTarget {
public:
ScreenPointTarget(LiveActor*, const char*, f32, const sead::Vector3f*, const char*,
const sead::Vector3f&);
void setFollowMtxPtrByJointName(const LiveActor*);
const char* getJointName() const;
void update();
void validate();
void invalidate();
void validateBySystem();
void invalidateBySystem();
f32 getTargetRadius() const;
const char* getTargetName() const;
void setTargetName(const char*);
void setTargetRadius(f32);
void setTargetFollowPosOffset(const sead::Vector3f&);
void setJointName(const char*);
ParameterObj* getParameterObj() const { return mParameterObj; }
private:
void* filler;
ParameterObj* mParameterObj;
char filler2[0x60];
};
} // namespace al