OdysseyDecomp/lib/al/Library/Play/Layout/WipeSimple.h
2025-04-05 13:28:03 +02:00

31 lines
654 B
C++

#pragma once
#include "Library/Layout/LayoutActor.h"
namespace al {
class LayoutInitInfo;
class WipeSimple : public LayoutActor {
public:
WipeSimple(const char* name, const char* layoutName, const LayoutInitInfo& info,
const char* actorName);
void startClose(s32 frames = -1);
void tryStartClose(s32 frames = -1);
void startCloseEnd();
void startOpen(s32 frames = -1);
void tryStartOpen(s32 frames = -1);
bool isCloseEnd() const;
bool isOpenEnd() const;
void exeClose();
void exeCloseEnd();
void exeOpen();
void appear() override;
private:
s32 mFrames = -1;
};
} // namespace al