mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-05-09 08:47:46 +00:00
31 lines
654 B
C++
31 lines
654 B
C++
#pragma once
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#include "Library/Layout/LayoutActor.h"
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namespace al {
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class LayoutInitInfo;
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class WipeSimple : public LayoutActor {
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public:
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WipeSimple(const char* name, const char* layoutName, const LayoutInitInfo& info,
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const char* actorName);
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void startClose(s32 frames = -1);
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void tryStartClose(s32 frames = -1);
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void startCloseEnd();
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void startOpen(s32 frames = -1);
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void tryStartOpen(s32 frames = -1);
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bool isCloseEnd() const;
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bool isOpenEnd() const;
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void exeClose();
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void exeCloseEnd();
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void exeOpen();
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void appear() override;
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private:
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s32 mFrames = -1;
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};
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} // namespace al
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