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https://github.com/MonsterDruide1/OdysseyDecomp
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14 lines
191 B
C++
14 lines
191 B
C++
#pragma once
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#include <basis/seadTypes.h>
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namespace al {
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struct ActorParamMove {
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public:
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f32 forceFront;
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f32 forceGravity;
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f32 decay;
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f32 turnDegrees;
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};
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} // namespace al
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