OdysseyDecomp/lib/al/Library/LiveActor/ActorParamMove.h

14 lines
191 B
C++

#pragma once
#include <basis/seadTypes.h>
namespace al {
struct ActorParamMove {
public:
f32 forceFront;
f32 forceGravity;
f32 decay;
f32 turnDegrees;
};
} // namespace al