mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-05-06 23:38:32 +00:00
57 lines
1.9 KiB
C++
57 lines
1.9 KiB
C++
#pragma once
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#include "Library/Layout/LayoutSceneInfo.h"
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namespace agl {
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class DrawContext;
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}
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namespace nn::ui2d {
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class DrawInfo;
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}
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namespace al {
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class ExecuteDirector;
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class EffectSystemInfo;
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class AudioDirector;
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class LayoutSystem;
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class LayoutActor;
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class OcclusionCullingJudge;
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class LayoutInitInfo : public LayoutSceneInfo {
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public:
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void init(ExecuteDirector*, const EffectSystemInfo*, SceneObjHolder*, const AudioDirector*,
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CameraDirector*, const LayoutSystem*, const MessageSystem*, const GamePadSystem*,
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PadRumbleDirector*);
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MessageSystem* getMessageSystem() const;
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void setDrawContext(agl::DrawContext* drawContext) { mDrawContext = drawContext; }
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void setDrawInfo(nn::ui2d::DrawInfo* drawInfo) { mDrawInfo = drawInfo; }
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void setOcclusionCullingJudge(OcclusionCullingJudge* judge) { mOcclusionCullingJudge = judge; }
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private:
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agl::DrawContext* mDrawContext;
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nn::ui2d::DrawInfo* mDrawInfo;
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OcclusionCullingJudge* mOcclusionCullingJudge;
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ExecuteDirector* mExecuteDirector;
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EffectSystemInfo* mEffectSysInfo;
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AudioDirector* mAudioDirector;
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LayoutSystem* mLayoutSystem;
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};
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void initLayoutActor(LayoutActor*, const LayoutInitInfo&, const char*, const char*);
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void initLayoutActorLocalized(LayoutActor*, const LayoutInitInfo&, const char*, const char*);
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void initLayoutActorUseOtherMessage(LayoutActor*, const LayoutInitInfo&, const char*, const char*,
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const char*);
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void initLayoutTextPaneAnimator(LayoutActor*, const char*);
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void initLayoutTextPaneAnimatorWithShadow(LayoutActor*, const char*);
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void initLayoutPartsActor(LayoutActor*, LayoutActor*, const LayoutInitInfo&, const char*,
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const char*);
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void initLayoutPartsActorLocalized(LayoutActor*, LayoutActor*, const LayoutInitInfo&, const char*,
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const char*);
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} // namespace al
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