OdysseyDecomp/lib/al/Library/Layout/LayoutActor.h

105 lines
3.2 KiB
C++

#pragma once
#include <prim/seadSafeString.h>
#include "Library/Audio/IUseAudioKeeper.h"
#include "Library/Camera/IUseCamera.h"
#include "Library/Effect/IUseEffectKeeper.h"
#include "Library/HostIO/HioNode.h"
#include "Library/Layout/IUseLayout.h"
#include "Library/Layout/IUseLayoutAction.h"
#include "Library/Message/IUseMessageSystem.h"
#include "Library/Nerve/IUseNerve.h"
#include "Library/Scene/IUseSceneObjHolder.h"
namespace al {
class NerveKeeper;
class LayoutKeeper;
class LayoutActionKeeper;
class LayoutTextPaneAnimator;
class EffectKeeper;
class AudioKeeper;
class LayoutExecuteInfo;
class HitReactionKeeper;
class LayoutSceneInfo;
class LayoutPartsActorKeeper;
class CameraDirector;
class SceneObjHolder;
class MessageSystem;
class Nerve;
class LayoutActor : public IUseHioNode,
public IUseNerve,
public IUseLayout,
public IUseLayoutAction,
public IUseMessageSystem,
public IUseCamera,
public IUseAudioKeeper,
public IUseEffectKeeper,
public IUseSceneObjHolder {
public:
LayoutActor(const char* name);
virtual void appear();
virtual void kill();
virtual void movement();
virtual void calcAnim(bool recursive);
virtual NerveKeeper* getNerveKeeper() const override { return mNerveKeeper; }
virtual const char* getName() const override { return mName.cstr(); }
virtual EffectKeeper* getEffectKeeper() const override { return mEffectKeeper; }
virtual AudioKeeper* getAudioKeeper() const override { return mAudioKeeper; }
virtual LayoutActionKeeper* getLayoutActionKeeper() const override {
return mLayoutActionKeeper;
}
virtual LayoutKeeper* getLayoutKeeper() const override { return mLayoutKeeper; }
virtual CameraDirector* getCameraDirector() const override;
virtual SceneObjHolder* getSceneObjHolder() const override;
virtual const MessageSystem* getMessageSystem() const override;
virtual void control() {}
void initLayoutKeeper(LayoutKeeper* layoutKeeper);
void initActionKeeper();
void initTextPaneAnimator(LayoutTextPaneAnimator*);
void initExecuteInfo(LayoutExecuteInfo*);
void initHitReactionKeeper(HitReactionKeeper*);
void initSceneInfo(LayoutSceneInfo*);
void initLayoutPartsActorKeeper(s32 capacity);
void initEffectKeeper(EffectKeeper*);
void initAudioKeeper(AudioKeeper*);
void initNerve(const Nerve*, s32);
void setMainGroupName(const char*);
void syncAction();
bool isAlive() const { return mIsAlive; }
LayoutExecuteInfo* getExecuteInfo() const { return mExecuteInfo; }
LayoutSceneInfo* getLayoutSceneInfo() const { return mLayoutSceneInfo; }
private:
sead::FixedSafeString<0x80> mName;
NerveKeeper* mNerveKeeper;
LayoutKeeper* mLayoutKeeper;
LayoutActionKeeper* mLayoutActionKeeper;
LayoutTextPaneAnimator* mTextPaneAnimator;
EffectKeeper* mEffectKeeper;
AudioKeeper* mAudioKeeper;
LayoutExecuteInfo* mExecuteInfo;
HitReactionKeeper* mHitReactionKeeper;
LayoutSceneInfo* mLayoutSceneInfo;
LayoutPartsActorKeeper* mLayoutPartsActorKeeper;
bool mIsAlive;
};
} // namespace al