OdysseyDecomp/lib/al/Library/Camera/ICameraInput.h

34 lines
906 B
C++

#pragma once
#include <math/seadVector.h>
namespace al {
class ICameraInput {
public:
virtual void calcInputStick(sead::Vector2f* inputStick) const;
virtual bool isTriggerReset() const;
virtual bool isHoldZoom() const;
virtual bool tryCalcSnapShotMoveStick(sead::Vector2f* moveStick) const { return false; }
virtual bool isHoldSnapShotZoomIn() const;
virtual bool isHoldSnapShotZoomOut() const;
virtual bool isHoldSnapShotRollLeft() const { return false; }
virtual bool isHoldSnapShotRollRight() const { return false; }
virtual void calcGyroPose(sead::Vector3f* dir1, sead::Vector3f* dir2,
sead::Vector3f* dir3) const {
if (dir1)
dir1->set(sead::Vector3f::ex);
if (dir2)
dir2->set(sead::Vector3f::ey);
if (dir3)
dir3->set(sead::Vector3f::ez);
}
};
} // namespace al