OdysseyDecomp/lib/al/include/Project/Scene/SceneInitInfo.h
MonsterDruide1 69d81ebd91
Custom format validation (Linting) (#17)
* Add script to verify formatting
* Add newline to end of files
* Add `#pragma once` to top of headers
* Add own header to includes at top of source files
* Remove useless namespace qualifiers
* Sort visibility modifiers correctly
* Format `#include`s in three blocks
* Remove `;` after namespaces
* Add for custom style checking to `lint`-GitHub-Action
* Format: No "// 0x" offset comments
* Remove macros from padding
2024-01-07 00:33:09 +01:00

16 lines
301 B
C++

#pragma once
#include <basis/seadTypes.h>
#include "System/GameDataHolderAccessor.h"
namespace al {
struct SceneInitInfo {
struct GameSystemInfo* gameSysInfo;
GameDataHolderAccessor* gameDataHolder;
char field_0x10[8];
char* initStageName;
u32 scenarioNo;
};
} // namespace al