mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
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* Add script to verify formatting * Add newline to end of files * Add `#pragma once` to top of headers * Add own header to includes at top of source files * Remove useless namespace qualifiers * Sort visibility modifiers correctly * Format `#include`s in three blocks * Remove `;` after namespaces * Add for custom style checking to `lint`-GitHub-Action * Format: No "// 0x" offset comments * Remove macros from padding
16 lines
301 B
C++
16 lines
301 B
C++
#pragma once
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#include <basis/seadTypes.h>
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#include "System/GameDataHolderAccessor.h"
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namespace al {
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struct SceneInitInfo {
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struct GameSystemInfo* gameSysInfo;
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GameDataHolderAccessor* gameDataHolder;
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char field_0x10[8];
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char* initStageName;
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u32 scenarioNo;
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};
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} // namespace al
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