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https://github.com/MonsterDruide1/OdysseyDecomp
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* Add script to verify formatting * Add newline to end of files * Add `#pragma once` to top of headers * Add own header to includes at top of source files * Remove useless namespace qualifiers * Sort visibility modifiers correctly * Format `#include`s in three blocks * Remove `;` after namespaces * Add for custom style checking to `lint`-GitHub-Action * Format: No "// 0x" offset comments * Remove macros from padding
37 lines
1,003 B
C++
37 lines
1,003 B
C++
#pragma once
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#include <heap/seadHeap.h>
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namespace alSceneFunction {
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class SceneFactory;
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}
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namespace al {
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struct GameSystemInfo;
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class GameDataHolderBase;
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class ScreenCaptureExecutor;
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class InitializeThread;
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class AudioDirector;
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class Scene;
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class SceneCreator {
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public:
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SceneCreator(const GameSystemInfo*, GameDataHolderBase*, ScreenCaptureExecutor*,
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alSceneFunction::SceneFactory*, AudioDirector*);
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void createScene(const char*, const char*, s32, const char*, bool, s32);
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void setSceneAndThreadInit(Scene*, const char*, s32, const char*, s32, sead::Heap*);
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void setSceneAndInit(Scene*, const char*, s32, const char*);
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bool tryEndInitThread();
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bool isExistInitThread();
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private:
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GameSystemInfo* mGameSystemInfo;
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GameDataHolderBase* mGameDataHolder;
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ScreenCaptureExecutor* mScreenCaptureExecutor;
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alSceneFunction::SceneFactory* mSceneFactory;
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InitializeThread* mInitializeThread;
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AudioDirector* mAudioDirector;
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};
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} // namespace al
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