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https://github.com/MonsterDruide1/OdysseyDecomp
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16 lines
263 B
C++
16 lines
263 B
C++
#pragma once
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#include <basis/seadTypes.h>
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namespace al {
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class ISceneObj;
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class Scene;
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class IUseSceneObjHolder;
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class PlayerHolder;
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ISceneObj* getSceneObj(const IUseSceneObjHolder*, s32);
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PlayerHolder* getScenePlayerHolder(const Scene*);
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} // namespace al
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