OdysseyDecomp/lib/al/include/Library/Scene/SceneObjHolder.h
2023-08-14 11:39:31 +02:00

26 lines
519 B
C++
Executable file

#pragma once
#include <basis/seadTypes.h>
namespace al {
class ISceneObj;
class ActorInitInfo;
class SceneObjHolder {
public:
SceneObjHolder(ISceneObj* (*)(s32), s32);
ISceneObj* create(s32);
ISceneObj* tryGetObj(s32) const;
ISceneObj* getObj(s32) const;
bool isExist(s32) const;
void setSceneObj(ISceneObj*, s32);
void initAfterPlacementSceneObj(const ActorInitInfo&);
private:
ISceneObj* (*mCreator)(s32);
ISceneObj** mSceneObjArray;
s32 mArraySize;
};
} // namespace al