OdysseyDecomp/lib/al/include/Library/Scene/SceneMsg.h
2023-08-13 19:00:58 +02:00

18 lines
299 B
C++

#pragma once
#include <prim/seadSafeString.h>
namespace al {
class SceneMsg {
public:
SceneMsg();
void clear();
void setMsg(const char*, const char*);
private:
void* field_00;
sead::FixedSafeString<128> field_08;
sead::FixedSafeString<128> field_a0;
};
} // namespace al