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https://github.com/MonsterDruide1/OdysseyDecomp
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15 lines
287 B
C++
15 lines
287 B
C++
#pragma once
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namespace al {
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class ActorInitInfo;
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class ISceneObj {
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public:
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virtual ~ISceneObj();
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virtual const char* getSceneObjName() const = 0;
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virtual void initAfterPlacementSceneObj(const ActorInitInfo&) = 0;
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virtual void initSceneObj() = 0;
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};
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} // namespace al
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