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https://github.com/MonsterDruide1/OdysseyDecomp
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10 lines
245 B
C++
10 lines
245 B
C++
#pragma once
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#include "Library/HostIO/HioNode.h"
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#include "Library/Message/IUseMessageSystem.h"
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#include "Library/Scene/ISceneObj.h"
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namespace al {
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class GameDataHolderBase : public ISceneObj, HioNode, IUseMessageSystem {};
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} // namespace al
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