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https://github.com/MonsterDruide1/OdysseyDecomp
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49 lines
2.4 KiB
C++
49 lines
2.4 KiB
C++
#pragma once
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#include <prim/seadSafeString.h>
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// this probably isnt a good spot
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namespace al {
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class Resource;
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class SeadAudioPlayer;
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class ActorResourceHolder;
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class ActorResource;
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void addResourceCategory(const sead::SafeString&, s32, sead::Heap*);
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bool isEmptyCategoryResource(const sead::SafeString&);
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void createCategoryResourceAll(const sead::SafeString&);
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void removeResourceCategory(const sead::SafeString&);
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const char* getResourceName(const Resource*);
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const char* getResourcePath(const Resource*);
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bool isExistResGraphicsFile(const Resource*);
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Resource* findResource(const sead::SafeString&);
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Resource* findOrCreateResource(const sead::SafeString& path, const char* ext);
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Resource* findOrCreateResourceCategory(const sead::SafeString& path,
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const sead::SafeString& category, const char* ext);
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Resource* findOrCreateResourceEventData(const char*, const char*);
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Resource* findOrCreateResourceSystemData(const char*, const char*);
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ActorResource* findOrCreateActorResource(ActorResourceHolder*, const char*, const char*);
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void findOrCreateActorResourceWithAnimResource(ActorResourceHolder*, const char*, const char*,
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const char*, bool);
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void isExistResourceYaml(const Resource*, const char*, const char*);
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void isExistResourceYaml(const ActorResource*, const char*, const char*);
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void findResourceYaml(const Resource*, const char*, const char*);
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void findResourceYaml(const ActorResource*, const char*, const char*);
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void tryFindStageParameterFileDesign(const sead::SafeString&, const sead::SafeString&, s32);
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void loadCategoryArchiveAll(const sead::SafeString&);
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void setCurrentCategoryName(const char*);
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void resetCurrentCategoryName();
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void setCurrentCategoryNameDefault();
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bool getBymlFromObjectResource(const sead::SafeString&, const sead::SafeString&);
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bool tryGetBymlFromObjectResource(const sead::SafeString&, const sead::SafeString&);
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bool getBymlFromLayoutResource(const sead::SafeString&, const sead::SafeString&);
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bool tryGetBymlFromLayoutResource(const sead::SafeString&, const sead::SafeString&);
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u8* tryGetBymlFromArcName(const sead::SafeString&, const sead::SafeString&);
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u8* getBymlFromArcName(const sead::SafeString&, const sead::SafeString&);
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u8* getByml(const Resource*, const sead::SafeString&);
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u8* tryGetByml(const Resource*, const sead::SafeString&);
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bool setAudioPlayerToResourceSystem(SeadAudioPlayer*, SeadAudioPlayer*);
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} // namespace al
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