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https://github.com/MonsterDruide1/OdysseyDecomp
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19 lines
683 B
C++
19 lines
683 B
C++
#pragma once
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#include <math/seadVector.h>
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namespace al {
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class LiveActor;
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class PlayerHolder;
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s32 getPlayerNumMax(const PlayerHolder* holder);
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s32 getAlivePlayerNum(const PlayerHolder* holder);
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LiveActor* getPlayerActor(const PlayerHolder* holder, s32 index);
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const sead::Vector3f& getPlayerPos(const PlayerHolder* holder, s32 index);
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LiveActor* tryGetPlayerActor(const PlayerHolder* holder, s32 index);
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bool isPlayerDead(const PlayerHolder* holder, s32 index);
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bool isPlayerAreaTarget(const PlayerHolder* holder, s32 index);
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LiveActor* tryFindAlivePlayerActorFirst(const PlayerHolder* holder);
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LiveActor* findAlivePlayerActorFirst(const PlayerHolder* holder);
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} // namespace al
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