mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-05-11 17:58:18 +00:00
38 lines
1 KiB
C++
38 lines
1 KiB
C++
#pragma once
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#include "Library/LiveActor/LiveActor.h"
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namespace al {
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class SimpleCircleShadowXZ : public LiveActor {
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public:
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SimpleCircleShadowXZ(const char*);
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void initSimpleCircleShadow(LiveActor*, const ActorInitInfo&, const char*, const char*);
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void makeActorAlive() override;
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void updatePose();
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void control() override;
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void syncHostVisible();
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void setOffsetWithInterpole(const sead::Vector3f&);
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void setScaleWithInterpole(const sead::Vector3f&);
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void setRotateWithInterpole(const sead::Vector3f&);
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void setInterpoleFrame(s32);
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private:
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LiveActor* mRootActor;
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sead::Vector3f mOffsetInterpole;
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bool field_11C;
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bool field_11D;
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sead::Vector3f mActorScale;
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sead::Vector3f mScale;
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sead::Vector3f field_138;
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sead::Vector3f mOffset;
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sead::Vector3f field_150;
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sead::Vector3f field_15C;
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sead::Vector3f mRotate;
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s32 mInterpoleStep;
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s32 mInterpoleFrame;
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};
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static_assert(sizeof(SimpleCircleShadowXZ) == 0x180, "DepthShadowModel Size");
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} // namespace al
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