OdysseyDecomp/lib/al/include/Library/Obj/SimpleCircleShadowXZ.h
2023-08-14 11:39:31 +02:00

38 lines
1 KiB
C++

#pragma once
#include "Library/LiveActor/LiveActor.h"
namespace al {
class SimpleCircleShadowXZ : public LiveActor {
public:
SimpleCircleShadowXZ(const char*);
void initSimpleCircleShadow(LiveActor*, const ActorInitInfo&, const char*, const char*);
void makeActorAlive() override;
void updatePose();
void control() override;
void syncHostVisible();
void setOffsetWithInterpole(const sead::Vector3f&);
void setScaleWithInterpole(const sead::Vector3f&);
void setRotateWithInterpole(const sead::Vector3f&);
void setInterpoleFrame(s32);
private:
LiveActor* mRootActor;
sead::Vector3f mOffsetInterpole;
bool field_11C;
bool field_11D;
sead::Vector3f mActorScale;
sead::Vector3f mScale;
sead::Vector3f field_138;
sead::Vector3f mOffset;
sead::Vector3f field_150;
sead::Vector3f field_15C;
sead::Vector3f mRotate;
s32 mInterpoleStep;
s32 mInterpoleFrame;
};
static_assert(sizeof(SimpleCircleShadowXZ) == 0x180, "DepthShadowModel Size");
} // namespace al