OdysseyDecomp/lib/al/include/Library/Obj/CollisionObj.h
2023-08-13 19:00:58 +02:00

20 lines
712 B
C++

#pragma once
#include "Library/LiveActor/LiveActor.h"
#include "Library/Resource/Resource.h"
namespace al {
class CollisionObj : public LiveActor {
public:
CollisionObj(const ActorInitInfo&, Resource*, const char*, HitSensor*, const sead::Matrix34f*,
const char*);
};
static_assert(sizeof(CollisionObj) == 0x108, "CollisionObj Size");
CollisionObj* createCollisionObj(const LiveActor*, const ActorInitInfo&, const char*, HitSensor*,
const char*, const char*);
CollisionObj* createCollisionObjMtx(const LiveActor*, const ActorInitInfo&, const char*, HitSensor*,
const sead::Matrix34f*, const char*);
} // namespace al