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https://github.com/MonsterDruide1/OdysseyDecomp
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20 lines
712 B
C++
20 lines
712 B
C++
#pragma once
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#include "Library/LiveActor/LiveActor.h"
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#include "Library/Resource/Resource.h"
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namespace al {
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class CollisionObj : public LiveActor {
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public:
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CollisionObj(const ActorInitInfo&, Resource*, const char*, HitSensor*, const sead::Matrix34f*,
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const char*);
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};
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static_assert(sizeof(CollisionObj) == 0x108, "CollisionObj Size");
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CollisionObj* createCollisionObj(const LiveActor*, const ActorInitInfo&, const char*, HitSensor*,
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const char*, const char*);
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CollisionObj* createCollisionObjMtx(const LiveActor*, const ActorInitInfo&, const char*, HitSensor*,
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const sead::Matrix34f*, const char*);
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} // namespace al
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