mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-29 20:14:41 +00:00
35 lines
1.2 KiB
C++
35 lines
1.2 KiB
C++
#pragma once
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#include <heap/seadHeap.h>
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namespace al {
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class AudioResourceDirector;
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sead::Heap* getStationedHeap();
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sead::Heap* getCurrentHeap();
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sead::Heap* getSceneResourceHeap();
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sead::Heap* getSceneHeap();
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sead::Heap* getCourseSelectResourceHeap();
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sead::Heap* getCourseSelectHeap();
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sead::Heap* getWorldResourceHeap();
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sead::Heap* tryFindNamedHeap(const char* heapName);
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sead::Heap* findNamedHeap(const char* heapName);
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void addNamedHeap(sead::Heap* heap, const char* heapName);
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void removeNamedHeap(const char* heapName);
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void createSequenceHeap();
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void freeAllSequenceHeap();
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void printAllSequenceHeap();
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void createSceneHeap(const char* stageName, bool backwards);
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void createSceneResourceHeap(const char* stageName);
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void isCreatedSceneResourceHeap();
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void destroySceneHeap(bool removeCategory);
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void createCourseSelectHeap();
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void destroyCourseSelectHeap();
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void createWorldResourceHeap(bool useCategory);
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void destroyWorldResourceHeap(bool removeCategory);
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void loadPlayerResource(const char* categoryName);
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void freePlayerResource(const char* categoryName);
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void setAudioResourceDirectorToMemorySystem(AudioResourceDirector* audioResourceDirector);
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} // namespace al
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