mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-29 20:14:41 +00:00
36 lines
1.2 KiB
C++
36 lines
1.2 KiB
C++
#pragma once
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#include <math/seadVector.h>
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namespace al {
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f32 getRandom();
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f32 getRandom(f32);
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f32 getRandom(f32, f32);
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s32 getRandom(s32);
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s32 getRandom(s32, s32);
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f32 getRandomDegree();
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f32 getRandomRadian();
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void getRandomVector(sead::Vector3f*, f32);
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void getRandomDir(sead::Vector3f*);
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void getRandomDirH(sead::Vector3f*, const sead::Vector3f&);
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void getRandomOnCircle(sead::Vector2f*, f32);
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void getRandomInCircle(sead::Vector2f*, f32);
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void getRandomInCircle(sead::Vector3f*, const sead::Vector3f&, const sead::Vector3f&, f32);
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void getRandomOnSphere(sead::Vector3f*, f32);
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void getRandomInSphere(sead::Vector3f*, f32);
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void calcRandomDirInCone(sead::Vector3f*, const sead::Vector3f&, f32);
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void getRandomInSphereMinMaxRadius(sead::Vector3f*, f32, f32);
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void initRandomSeed(u32);
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void initRandomSeedByTick();
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void initRandomSeedByString(const char*);
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void getRandomContext(u32*, u32*, u32*, u32*);
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void setRandomContext(u32, u32, u32, u32);
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void makeRandomDirXZ(sead::Vector3f*);
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void calcBoxMullerRandomGauss();
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void makeBoxMullerRandomGauss(sead::Vector2f*, f32, f32);
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void addRandomVector(sead::Vector3f*, const sead::Vector3f&, f32);
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void turnRandomVector(sead::Vector3f*, const sead::Vector3f&, f32);
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} // namespace al
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