mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-29 20:14:41 +00:00
38 lines
870 B
C++
38 lines
870 B
C++
#pragma once
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#include <basis/seadTypes.h>
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namespace al {
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template <typename T>
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struct NameToCreator {
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const char* mName;
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T mCreationFunction;
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};
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template <typename T>
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class Factory {
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public:
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inline Factory(const char* factoryName)
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: mFactoryName(factoryName), mFactoryEntries(nullptr), mNumFactoryEntries(0) {}
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template <s32 N>
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inline Factory(const char* factoryName, NameToCreator<T> (&entries)[N])
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: mFactoryName(factoryName) {
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initFactory(entries);
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}
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template <s32 N>
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inline void initFactory(NameToCreator<T> (&entries)[N]) {
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mFactoryEntries = entries;
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mNumFactoryEntries = N;
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}
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virtual const char* convertName(const char* name) const { return name; }
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private:
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const char* mFactoryName;
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NameToCreator<T>* mFactoryEntries;
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s32 mNumFactoryEntries;
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};
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} // namespace al
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