OdysseyDecomp/lib/al/include/Library/Execute/ExecuteTableHolderUpdate.h
MonsterDruide1 628ae33345 clang-format
2023-08-14 11:42:48 +02:00

49 lines
1.6 KiB
C++

#pragma once
#include <container/seadPtrArray.h>
namespace al {
struct ExecuteOrder;
struct ExecuteSystemInitInfo;
class ExecutorListActorExecuteBase;
class ExecutorListBase;
class ExecutorListFunctor;
class ExecutorListIUseExecutorDraw;
class ExecutorListIUseExecutorUpdate;
class ExecutorListLayoutUpdate;
class FunctorBase;
class IUseExecutor;
class LayoutActor;
class LiveActor;
class ExecuteTableHolderUpdate {
public:
ExecuteTableHolderUpdate();
virtual ~ExecuteTableHolderUpdate();
void init(const char*, const ExecuteSystemInitInfo&, const ExecuteOrder*, s32);
void registerExecutorListActor(ExecutorListActorExecuteBase*);
void registerExecutorListLayout(ExecutorListLayoutUpdate*);
void registerExecutorListUser(ExecutorListIUseExecutorUpdate*);
void registerExecutorListFunctor(ExecutorListFunctor*);
void registerExecutorListAll(ExecutorListBase*);
void tryRegisterActor(LiveActor*, const char*);
void tryRegisterLayout(LayoutActor*, const char*);
void tryRegisterUser(IUseExecutor*, const char*);
void tryRegisterFunctor(const FunctorBase&, const char*);
void createExecutorListTable();
void execute() const;
void executeList(const char*) const;
const char* getName() { return mName; }
private:
const char* mName;
sead::PtrArray<ExecutorListBase> mActiveExecutors;
sead::PtrArray<ExecutorListBase> mExecutorsAll;
sead::PtrArray<ExecutorListActorExecuteBase> mExecutorsActor;
sead::PtrArray<ExecutorListLayoutUpdate> mExecutorsLayout;
sead::PtrArray<ExecutorListIUseExecutorUpdate> mExecutorsUser;
sead::PtrArray<ExecutorListFunctor> mExecutorsFunctor;
};
} // namespace al