mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-29 20:14:41 +00:00
40 lines
2 KiB
C++
40 lines
2 KiB
C++
#pragma once
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#include <gfx/seadColor.h>
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#include <math/seadMatrix.h>
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#include <math/seadVector.h>
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namespace al {
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class IUseEffectKeeper;
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void emitEffectCurrentPos(IUseEffectKeeper*, const char*);
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void emitEffect(IUseEffectKeeper*, const char*, const sead::Vector3<f32>*);
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bool tryEmitEffect(IUseEffectKeeper*, const char*, const sead::Vector3<f32>*);
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void deleteEffect(IUseEffectKeeper*, const char*);
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bool tryDeleteEffect(IUseEffectKeeper*, const char*);
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void deleteEffectAll(IUseEffectKeeper*);
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void tryKillEmitterAndParticleAll(IUseEffectKeeper*);
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void onCalcAndDrawEffect(IUseEffectKeeper*);
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void offCalcAndDrawEffect(IUseEffectKeeper*);
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void forceSetStopCalcAndDraw(IUseEffectKeeper*, bool);
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bool isEffectEmitting(IUseEffectKeeper const*, const char*);
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void setEffectEmitRatio(IUseEffectKeeper*, const char*, f32);
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void setEffectAllScale(IUseEffectKeeper*, const char*, const sead::Vector3<f32>&);
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void setEffectEmitterVolumeScale(IUseEffectKeeper*, const char*, const sead::Vector3<f32>&);
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void setEffectParticleScale(IUseEffectKeeper*, const char*, f32);
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void setEffectParticleScale(IUseEffectKeeper*, const char*, const sead::Vector3<f32>&);
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void setEffectParticleAlpha(IUseEffectKeeper*, const char*, f32);
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void setEffectParticleColor(IUseEffectKeeper*, const char*, const sead::Color4f&);
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void setParticleLifeScale(IUseEffectKeeper*, const char*, f32);
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void setEffectParticleDirectionalVel(IUseEffectKeeper*, const char*, f32);
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void setEffectFollowPosPtr(IUseEffectKeeper*, const char*, const sead::Vector3<f32>*);
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void setEffectFollowMtxPtr(IUseEffectKeeper*, const char*, const sead::Matrix34<f32>*);
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void setEffectNamedMtxPtr(IUseEffectKeeper*, const char*, const sead::Matrix34<f32>*);
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bool trySetEffectNamedMtxPtr(IUseEffectKeeper*, const char*, const sead::Matrix34<f32>*);
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bool tryUpdateEffectMaterialCode(IUseEffectKeeper*, const char*);
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void resetEffectMaterialCode(IUseEffectKeeper*);
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void updateEffectMaterialWater(IUseEffectKeeper*, bool);
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void updateEffectMaterialWet(IUseEffectKeeper*, bool);
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void updateEffectMaterialPuddle(IUseEffectKeeper*, bool);
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} // namespace al
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