OdysseyDecomp/lib/al/include/Library/Collision/Collider.h
2023-08-14 11:39:31 +02:00

41 lines
1.4 KiB
C++

#pragma once
#include <math/seadMatrix.h>
#include <math/seadVector.h>
#include "Library/Collision/IUseCollision.h"
#include "Library/HostIO/HioNode.h"
namespace al {
struct SphereInterpolator;
struct SphereHitInfo;
struct CollisionPartsFilterBase;
struct TriangleFilterBase;
class CollisionDirector;
class Collider : public HioNode, public IUseCollision {
public:
Collider(CollisionDirector*, const sead::Matrix34f*, const sead::Vector3f*,
const sead::Vector3f*, f32, f32, u32);
void calcCheckPos(sead::Vector3f*);
void calcMovePowerByContact(sead::Vector3f*, const sead::Vector3f&);
void clear();
void clearContactPlane();
void clearStoredPlaneNum();
sead::Vector3f collide(const sead::Vector3f&);
void findCollidePos(s32*, SphereInterpolator*, SphereHitInfo*, u32);
void getPlane(s32);
void getRecentOnGroundNormal(u32);
void obtainMomentFixReaction(SphereHitInfo*, sead::Vector3f*, sead::Vector3f*, bool, u32);
void onInvalidate();
void preCollide(SphereInterpolator*, sead::Vector3f*, f32*, const sead::Vector3f&,
SphereHitInfo*, u32);
void setCollisionPartsFilter(const CollisionPartsFilterBase*);
void setTriangleFilter(const TriangleFilterBase*);
void storeContactPlane(SphereHitInfo*);
void storeCurrentHitInfo(SphereHitInfo*, u32);
void updateRecentOnGroundInfo();
};
} // namespace al