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https://github.com/MonsterDruide1/OdysseyDecomp
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20 lines
603 B
C++
20 lines
603 B
C++
#pragma once
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#include "Library/Area/AreaShape.h"
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namespace al {
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class AreaShapeInfinite : public AreaShape {
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public:
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AreaShapeInfinite();
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bool isInVolume(const sead::Vector3f&) const override;
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bool isInVolumeOffset(const sead::Vector3f&, f32) const override;
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bool calcNearestEdgePoint(sead::Vector3f*, const sead::Vector3f&) const override;
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bool checkArrowCollision(sead::Vector3f*, sead::Vector3f*, const sead::Vector3f&,
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const sead::Vector3f&) const override;
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bool calcLocalBoundingBox(sead::BoundBox3f*) const override;
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};
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} // namespace al
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