mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
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* Add script to verify formatting * Add newline to end of files * Add `#pragma once` to top of headers * Add own header to includes at top of source files * Remove useless namespace qualifiers * Sort visibility modifiers correctly * Format `#include`s in three blocks * Remove `;` after namespaces * Add for custom style checking to `lint`-GitHub-Action * Format: No "// 0x" offset comments * Remove macros from padding
29 lines
932 B
C++
29 lines
932 B
C++
#pragma once
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#include "Library/Placement/PlacementInfo.h"
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namespace al {
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class StageSwitchDirector;
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class SceneObjHolder;
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class AreaInitInfo {
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public:
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AreaInitInfo();
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AreaInitInfo(const PlacementInfo& placementInfo, StageSwitchDirector* stageSwitchDirector,
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SceneObjHolder* sceneObjHolder);
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AreaInitInfo(const PlacementInfo& placementInfo, const AreaInitInfo& initInfo);
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void set(const PlacementInfo& placementInfo, StageSwitchDirector* stageSwitchDirector,
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SceneObjHolder* sceneObjHolder);
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const PlacementInfo& getPlacementInfo() const { return mPlacementInfo; }
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StageSwitchDirector* getStageSwitchDirector() const { return mStageSwitchDirector; }
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SceneObjHolder* getSceneObjHolder() const { return mSceneObjHolder; }
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private:
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PlacementInfo mPlacementInfo;
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StageSwitchDirector* mStageSwitchDirector;
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SceneObjHolder* mSceneObjHolder;
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};
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} // namespace al
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