mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-29 20:14:41 +00:00
26 lines
514 B
C++
26 lines
514 B
C++
#pragma once
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#include <basis/seadTypes.h>
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namespace al {
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class LiveActor;
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class ActorCollisionController {
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public:
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ActorCollisionController(LiveActor* actor);
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void setColliderRadius(f32 radius);
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void setColliderRadiusScale(f32 scale);
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void setColliderOffsetY(f32 offsetY);
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void update();
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void resetToOrigin(s32 delay);
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private:
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LiveActor* mActor;
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f32 mRadius;
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f32 mOffsetY;
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s32 mDelay = 0;
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};
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static_assert(sizeof(ActorCollisionController) == 0x18);
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} // namespace al
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