mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-29 20:14:41 +00:00
32 lines
787 B
C++
32 lines
787 B
C++
#pragma once
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#include <math/seadVector.h>
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#include "Library/Area/IUseAreaObj.h"
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#include "Library/HostIO/HioNode.h"
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namespace al {
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class AreaObjDirector;
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class AreaObjGroup;
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class AreaObj;
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class PlacementInfo;
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class CameraAngleVerticalRequester : public HioNode, public IUseAreaObj {
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public:
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CameraAngleVerticalRequester();
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AreaObjDirector* getAreaObjDirector() const override { return mAreaObjDirector; }
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void init(AreaObjDirector* areaObjDirector);
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void initAfterPlacement();
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void update(const sead::Vector3f& position);
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private:
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s32 mFramesUnchanged = 0;
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f32 mAngleVertical = 0.0f;
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const AreaObj* mRequestArea = nullptr;
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const AreaObjGroup* mRequestAreaGroup = nullptr;
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AreaObjDirector* mAreaObjDirector = nullptr;
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};
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} // namespace al
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