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https://github.com/MonsterDruide1/OdysseyDecomp
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14 lines
328 B
C++
14 lines
328 B
C++
#pragma once
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#include <prim/seadSafeString.h>
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namespace al {
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struct ActionAnimCtrlInfo;
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struct ActionAnimDataInfo;
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} // namespace al
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namespace alActionFunction {
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const char* getAnimName(const al::ActionAnimCtrlInfo* infoCtrl,
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const al::ActionAnimDataInfo* infoData);
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} // namespace alActionFunction
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