OdysseyDecomp/lib/al/Library/System/GameSystemInfo.h

43 lines
995 B
C++

#pragma once
#include <basis/seadTypes.h>
#include <common/aglRenderBuffer.h>
namespace al {
class EffectSystem;
class LayoutSystem;
class MessageSystem;
class NetworkSystem;
class AudioSystem;
class GamePadSystem;
class HtmlViewer;
class WaveVibrationHolder;
class NfpDirector;
class ApplicationMessageReceiver;
class FontHolder;
struct DrawSystemInfo {
agl::RenderBuffer* dockedRenderBuffer;
agl::RenderBuffer* handheldRenderBuffer;
bool isDocked;
agl::DrawContext* drawContext;
};
struct GameSystemInfo {
AudioSystem* audioSystem;
EffectSystem* effectSystem;
LayoutSystem* layoutSystem;
MessageSystem* messageSystem;
NetworkSystem* networkSystem;
void* field_28;
GamePadSystem* gamePadSystem;
DrawSystemInfo* drawSystemInfo;
FontHolder* fontHolder;
NfpDirector* nfpDirector;
HtmlViewer* htmlViewer;
ApplicationMessageReceiver* applicationMessageReciever;
WaveVibrationHolder* waveVibrationHolder;
};
} // namespace al