mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
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43 lines
995 B
C++
43 lines
995 B
C++
#pragma once
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#include <basis/seadTypes.h>
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#include <common/aglRenderBuffer.h>
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namespace al {
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class EffectSystem;
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class LayoutSystem;
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class MessageSystem;
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class NetworkSystem;
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class AudioSystem;
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class GamePadSystem;
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class HtmlViewer;
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class WaveVibrationHolder;
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class NfpDirector;
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class ApplicationMessageReceiver;
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class FontHolder;
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struct DrawSystemInfo {
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agl::RenderBuffer* dockedRenderBuffer;
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agl::RenderBuffer* handheldRenderBuffer;
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bool isDocked;
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agl::DrawContext* drawContext;
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};
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struct GameSystemInfo {
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AudioSystem* audioSystem;
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EffectSystem* effectSystem;
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LayoutSystem* layoutSystem;
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MessageSystem* messageSystem;
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NetworkSystem* networkSystem;
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void* field_28;
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GamePadSystem* gamePadSystem;
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DrawSystemInfo* drawSystemInfo;
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FontHolder* fontHolder;
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NfpDirector* nfpDirector;
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HtmlViewer* htmlViewer;
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ApplicationMessageReceiver* applicationMessageReciever;
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WaveVibrationHolder* waveVibrationHolder;
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};
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} // namespace al
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