mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-30 04:24:17 +00:00
26 lines
554 B
C++
26 lines
554 B
C++
#pragma once
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#include "Library/Shadow/ShadowMaskBase.h"
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namespace al {
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class ShadowMaskSphere : public ShadowMaskBase {
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public:
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ShadowMaskSphere(const char*);
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~ShadowMaskSphere() override;
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void declare(ShadowMaskDrawCategory) override;
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void update() override;
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void calcShadowMatrix(sead::Matrix34f*) override;
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void updateMulti() override;
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void addMulti() override;
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ShadowMaskType getShadowMaskType() const override;
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private:
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void* _f0[2];
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};
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static_assert(sizeof(ShadowMaskSphere) == 0x100);
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} // namespace al
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