mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-29 20:14:41 +00:00
30 lines
598 B
C++
30 lines
598 B
C++
#pragma once
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#include <basis/seadTypes.h>
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#include "Library/HostIO/HioNode.h"
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namespace al {
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class DepthShadowMapCtrl;
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class ModelKeeper;
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class DepthShadowMapDirector : public HioNode {
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public:
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virtual ~DepthShadowMapDirector();
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void createDepthShadowMap(const DepthShadowMapCtrl*, const ModelKeeper*, const char*, s32, s32,
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s32);
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void declareUseDepthShadowMap(s32 num) { _68 += num; }
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private:
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void* _8[0x60 / 8];
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s32 _68;
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s32 _6c;
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void* _70[0x58 / 8];
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};
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static_assert(sizeof(DepthShadowMapDirector) == 0xc8);
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} // namespace al
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