mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-29 20:14:41 +00:00
38 lines
921 B
C++
38 lines
921 B
C++
#pragma once
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#include <prim/seadSafeString.h>
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#include "Library/HostIO/HioNode.h"
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namespace al {
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class Resource;
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class InitResourceDataAnim;
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class InitResourceDataAction;
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class ActorResource : public IUseHioNode {
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public:
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ActorResource(const sead::SafeString& name, Resource* modelResource, Resource* animResource);
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virtual ~ActorResource() = default;
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void initResourceData(const char* suffix, bool mergeAnim);
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const sead::SafeString& getName() const { return mName; }
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Resource* getModelRes() const { return mModelRes; }
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Resource* getAnimRes() const { return mAnimRes; }
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bool hasAnimData() const { return mHasAnimData; }
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private:
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sead::FixedSafeString<128> mName = {""};
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Resource* mModelRes;
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Resource* mAnimRes;
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bool mHasAnimData = false;
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InitResourceDataAnim* mAnimResData = nullptr;
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InitResourceDataAction* mActionResData = nullptr;
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};
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} // namespace al
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