mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-05-05 23:14:14 +00:00
39 lines
1.3 KiB
C++
39 lines
1.3 KiB
C++
#pragma once
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#include <math/seadVector.h>
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namespace al {
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class BezierCurve;
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class LinearCurve;
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class RailPart {
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public:
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RailPart();
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void init(const sead::Vector3f& start, const sead::Vector3f& startHandle,
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const sead::Vector3f& endHandle, const sead::Vector3f& end);
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void calcPos(sead::Vector3f* pos, f32 param) const;
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void calcVelocity(sead::Vector3f* vel, f32 param) const;
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void calcDir(sead::Vector3f* dir, f32 param) const;
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void calcStartPos(sead::Vector3f* pos) const;
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void calcEndPos(sead::Vector3f* pos) const;
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f32 calcLength(f32 startParam, f32 endParam, s32 stepCount) const;
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f32 calcCurveParam(f32 param) const;
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f32 calcNearestParam(const sead::Vector3f& pos, f32 interval) const;
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void calcNearestPos(sead::Vector3f* nearest, const sead::Vector3f& pos, f32 interval) const;
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f32 calcNearestLength(f32* param, const sead::Vector3f& pos, f32 max, f32 interval) const;
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f32 getPartLength() const;
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void setTotalDistance(f32 len) { mTotalDistance = len; }
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f32 getTotalDistance() const { return mTotalDistance; }
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bool isBezierCurve() const { return mBezierCurve != nullptr; }
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private:
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BezierCurve* mBezierCurve = nullptr;
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LinearCurve* mLinearCurve = nullptr;
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f32 mTotalDistance = 0;
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};
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} // namespace al
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