OdysseyDecomp/lib/al/Library/Rail/RailPart.h

39 lines
1.3 KiB
C++

#pragma once
#include <math/seadVector.h>
namespace al {
class BezierCurve;
class LinearCurve;
class RailPart {
public:
RailPart();
void init(const sead::Vector3f& start, const sead::Vector3f& startHandle,
const sead::Vector3f& endHandle, const sead::Vector3f& end);
void calcPos(sead::Vector3f* pos, f32 param) const;
void calcVelocity(sead::Vector3f* vel, f32 param) const;
void calcDir(sead::Vector3f* dir, f32 param) const;
void calcStartPos(sead::Vector3f* pos) const;
void calcEndPos(sead::Vector3f* pos) const;
f32 calcLength(f32 startParam, f32 endParam, s32 stepCount) const;
f32 calcCurveParam(f32 param) const;
f32 calcNearestParam(const sead::Vector3f& pos, f32 interval) const;
void calcNearestPos(sead::Vector3f* nearest, const sead::Vector3f& pos, f32 interval) const;
f32 calcNearestLength(f32* param, const sead::Vector3f& pos, f32 max, f32 interval) const;
f32 getPartLength() const;
void setTotalDistance(f32 len) { mTotalDistance = len; }
f32 getTotalDistance() const { return mTotalDistance; }
bool isBezierCurve() const { return mBezierCurve != nullptr; }
private:
BezierCurve* mBezierCurve = nullptr;
LinearCurve* mLinearCurve = nullptr;
f32 mTotalDistance = 0;
};
} // namespace al