mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-30 04:24:17 +00:00
44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
#pragma once
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#include <gfx/seadColor.h>
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#include <math/seadVector.h>
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namespace al {
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class LayoutInitInfo;
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class SimpleLayoutText;
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class SimpleLayoutTextWrapper {
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public:
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SimpleLayoutTextWrapper(SimpleLayoutText* simpleLayoutText);
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SimpleLayoutTextWrapper* start(const sead::Vector2f& pos, const char* str, s32 lifetime);
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SimpleLayoutTextWrapper* start(const sead::Vector2f& pos, const char16* str, s32 lifetime);
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SimpleLayoutTextWrapper* setScale(f32 scale);
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SimpleLayoutTextWrapper* setColor(const sead::Color4u8& color);
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SimpleLayoutTextWrapper* setPos(const sead::Vector2f& pos);
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private:
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SimpleLayoutText* mSimpleLayoutText;
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};
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struct SimpleLayoutTextHolderEntry {
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SimpleLayoutTextHolderEntry(SimpleLayoutText* e) : text(e) {}
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SimpleLayoutText* text;
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};
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class SimpleLayoutTextHolder {
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public:
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SimpleLayoutTextHolder(s32 amount, const LayoutInitInfo& info, const char* name,
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const char* paneName, const char* archiveName);
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void reset();
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SimpleLayoutTextHolderEntry* start(const sead::Vector2f& pos, const char* str);
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SimpleLayoutTextHolderEntry* start(const sead::Vector2f& pos, const char16* str);
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private:
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s32 mCurrentIndex = 0;
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s32 mNumEntries = 0;
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SimpleLayoutText** mLayouts;
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SimpleLayoutTextHolderEntry** mEntries;
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};
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} // namespace al
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