OdysseyDecomp/lib/al/Library/Play/Layout/SimpleLayoutText.h

37 lines
1.1 KiB
C++

#pragma once
#include <gfx/seadColor.h>
#include <math/seadVector.h>
#include "Library/Layout/LayoutActor.h"
namespace al {
struct ActorInitInfo;
class LayoutInitInfo;
class SimpleLayoutText : public LayoutActor {
public:
SimpleLayoutText(const LayoutInitInfo& info, const char* name, const char* paneName,
const char* archiveName);
void start(const sead::Vector2f& pos, const char* str, s32 lifetime);
void setPos(const sead::Vector2f& pos);
void setText(const char* text);
void start(const sead::Vector2f& pos, const char16* str, s32 lifetime);
void setText(const char16* str);
void start(const sead::Vector2f& pos, const char* category, const char* key, s32 lifetime);
void setScale(f32 scale);
void setColor(const sead::Color4u8& color);
void setPositionCenterH();
void exeWait();
private:
s32 mLifetime = -1;
const char* mPaneName;
};
SimpleLayoutText* createSimpleLayoutText(const ActorInitInfo& info, const char* name,
const char* paneName, const char* archiveName);
} // namespace al