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https://github.com/MonsterDruide1/OdysseyDecomp
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29 lines
752 B
C++
29 lines
752 B
C++
#pragma once
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#include "Library/Layout/LayoutActor.h"
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namespace al {
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class LayoutInitInfo;
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class SimpleLayoutAppearWaitEnd : public LayoutActor {
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public:
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SimpleLayoutAppearWaitEnd(const char* name, const char* layoutName, const LayoutInitInfo& info,
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const char* archiveName, bool localize);
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SimpleLayoutAppearWaitEnd(LayoutActor* parentActor, const char* name, const char* layoutName,
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const LayoutInitInfo& info, const char* archiveName);
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void appear() override;
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void end();
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void startWait();
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void exeAppear();
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void exeWait();
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void exeEnd();
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bool isWait() const;
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bool isAppearOrWait() const;
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private:
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s32 mLifetime = -1;
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};
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} // namespace al
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