mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-05-06 07:24:34 +00:00
86 lines
2.6 KiB
C++
86 lines
2.6 KiB
C++
#include "Library/Play/Layout/SimpleLayoutAppearWaitEnd.h"
|
|
|
|
#include "Library/Layout/LayoutActionFunction.h"
|
|
#include "Library/Layout/LayoutActor.h"
|
|
#include "Library/Layout/LayoutInitInfo.h"
|
|
#include "Library/Nerve/NerveSetupUtil.h"
|
|
#include "Library/Nerve/NerveUtil.h"
|
|
|
|
namespace {
|
|
using namespace al;
|
|
NERVE_HOST_TYPE_IMPL(SimpleLayoutAppearWaitEnd, Appear);
|
|
NERVE_HOST_TYPE_IMPL(SimpleLayoutAppearWaitEnd, End);
|
|
NERVE_HOST_TYPE_IMPL(SimpleLayoutAppearWaitEnd, Wait);
|
|
|
|
NERVES_MAKE_NOSTRUCT(HostType, End);
|
|
NERVES_MAKE_STRUCT(HostType, Appear, Wait);
|
|
} // namespace
|
|
|
|
namespace al {
|
|
|
|
SimpleLayoutAppearWaitEnd::SimpleLayoutAppearWaitEnd(const char* name, const char* layoutName,
|
|
const LayoutInitInfo& info,
|
|
const char* archiveName, bool localize)
|
|
: LayoutActor(name) {
|
|
if (localize)
|
|
initLayoutActorLocalized(this, info, layoutName, archiveName);
|
|
else
|
|
initLayoutActor(this, info, layoutName, archiveName);
|
|
initNerve(&NrvHostType.Appear);
|
|
}
|
|
|
|
SimpleLayoutAppearWaitEnd::SimpleLayoutAppearWaitEnd(LayoutActor* parentActor, const char* name,
|
|
const char* layoutName,
|
|
const LayoutInitInfo& info,
|
|
const char* archiveName)
|
|
: LayoutActor(name) {
|
|
initLayoutPartsActor(this, parentActor, info, layoutName, archiveName);
|
|
initNerve(&NrvHostType.Appear);
|
|
};
|
|
|
|
void SimpleLayoutAppearWaitEnd::appear() {
|
|
startAction(this, "Appear");
|
|
LayoutActor::appear();
|
|
setNerve(this, &NrvHostType.Appear);
|
|
}
|
|
|
|
void SimpleLayoutAppearWaitEnd::end() {
|
|
if (!isNerve(this, &End))
|
|
setNerve(this, &End);
|
|
}
|
|
|
|
void SimpleLayoutAppearWaitEnd::startWait() {
|
|
startAction(this, "Wait");
|
|
LayoutActor::appear();
|
|
setNerve(this, &NrvHostType.Wait);
|
|
}
|
|
|
|
void SimpleLayoutAppearWaitEnd::exeAppear() {
|
|
if (isActionEnd(this))
|
|
setNerve(this, &NrvHostType.Wait);
|
|
}
|
|
|
|
void SimpleLayoutAppearWaitEnd::exeWait() {
|
|
if (isFirstStep(this))
|
|
startAction(this, "Wait");
|
|
if (mLifetime >= 0 && isGreaterEqualStep(this, mLifetime))
|
|
setNerve(this, &End);
|
|
}
|
|
|
|
void SimpleLayoutAppearWaitEnd::exeEnd() {
|
|
if (isFirstStep(this))
|
|
startAction(this, "End");
|
|
if (isActionEnd(this))
|
|
kill();
|
|
}
|
|
|
|
bool SimpleLayoutAppearWaitEnd::isWait() const {
|
|
return isNerve(this, &NrvHostType.Wait);
|
|
}
|
|
|
|
bool SimpleLayoutAppearWaitEnd::isAppearOrWait() const {
|
|
return isWait() || isNerve(this, &NrvHostType.Appear);
|
|
}
|
|
|
|
} // namespace al
|