mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
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28 lines
677 B
C++
28 lines
677 B
C++
#pragma once
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#include <math/seadMatrix.h>
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#include <math/seadVector.h>
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#include "Library/Camera/CameraTargetBase.h"
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namespace al {
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class CameraPoser;
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struct CameraStartInfo;
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class LiveActor;
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class ActorMatrixCameraTarget : public CameraTargetBase {
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public:
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ActorMatrixCameraTarget(const LiveActor*, const sead::Matrix34f*);
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void calcTrans(sead::Vector3f* trans) const override;
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void calcSide(sead::Vector3f* side) const override;
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void calcUp(sead::Vector3f* up) const override;
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void calcFront(sead::Vector3f* front) const override;
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void calcVelocity(sead::Vector3f* velocity) const override;
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private:
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char filler[0x20];
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};
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} // namespace al
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