mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-05-11 17:58:18 +00:00
35 lines
721 B
C++
35 lines
721 B
C++
#pragma once
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#include <heap/seadHeap.h>
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#include <math/seadMatrix.h>
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namespace agl {
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class DrawContext;
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}
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namespace al {
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class ModelOcclusionQuery;
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class ModelOcclusionCullingDirector {
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public:
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ModelOcclusionCullingDirector();
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~ModelOcclusionCullingDirector();
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void initialize(s32, sead::Heap*);
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bool isEnable() const;
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void addQuery(ModelOcclusionQuery*);
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void removeQuery(ModelOcclusionQuery*);
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void clearRequest();
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void update();
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void calc();
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void updateViewGpu(s32, const sead::Matrix34f&, const sead::Matrix44f&);
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void draw(agl::DrawContext*, s32) const;
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private:
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void* _0[4];
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};
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static_assert(sizeof(ModelOcclusionCullingDirector) == 0x20);
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} // namespace al
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