mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-29 20:14:41 +00:00
42 lines
943 B
C++
42 lines
943 B
C++
#pragma once
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#include <math/seadBoundBox.h>
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#include <math/seadMatrix.h>
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#include <math/seadVector.h>
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namespace al {
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class IUseCamera;
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class ByamlIter;
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class GraphicsQualityInfo;
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class ModelLodCtrl {
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public:
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ModelLodCtrl(IUseCamera*, const sead::Vector3f*, const sead::Matrix34f*, const sead::Vector3f*,
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const sead::BoundBox3f&, s32);
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void init(const ByamlIter&);
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bool isValidate() const;
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bool isEnableMaterialLod() const;
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s32 getModelLevel() const;
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s32 getModelLevelNoClamp() const;
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s32 getShadowLevel() const;
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s32 getMaterialLevel() const;
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void setDistanceScale(f32);
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void update();
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private:
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void* padding[0x68 / 8];
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};
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static_assert(sizeof(ModelLodCtrl) == 0x68);
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class ModelLodAllCtrl {
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public:
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ModelLodAllCtrl(const GraphicsQualityInfo*);
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void registerLodCtrl(ModelLodCtrl*);
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void endInit();
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void updateLodAll();
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void update();
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};
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} // namespace al
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