mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-30 04:24:17 +00:00
34 lines
836 B
C++
34 lines
836 B
C++
#pragma once
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#include "Library/LiveActor/LiveActor.h"
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namespace al {
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class WheelMovement;
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class SwitchKeepOnAreaGroup;
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class SwitchOnAreaGroup;
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class WheelMapParts : public LiveActor {
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public:
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WheelMapParts(const char* name);
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void init(const ActorInitInfo& info) override;
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void control() override;
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bool receiveMsg(const SensorMsg* message, HitSensor* other, HitSensor* self) override;
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void appearAndSetStart();
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void exeWait();
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void exeMove();
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void exeAssistStop();
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private:
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sead::Matrix34f mSurfaceEffectMtx = sead::Matrix34f::ident;
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WheelMovement* mWheelMovement = nullptr;
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SwitchKeepOnAreaGroup* mSwitchKeepOnAreaGroup = nullptr;
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SwitchOnAreaGroup* mSwitchOnAreaGroup = nullptr;
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s32 mAssistStopTimer = 0;
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};
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static_assert(sizeof(WheelMapParts) == 0x158);
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} // namespace al
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